DMC1 Item Walkthrough
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Category:
-Misc Video Games/RPGs › Walkthroughs/Hints/Spoilers
Rating:
Adult +
Chapters:
1
Views:
2,235
Reviews:
0
Recommended:
0
Currently Reading:
0
Disclaimer:
I do not own the game that this fanfiction is written for, nor any of the characters from it. I do not make any money from the writing of this story.
DMC1 Item Walkthrough
I hope that it's useful information for those who had already played DMC1. As this is extra bits that will jar your memory and perhaps give insight to the game plot itself
I want to explore Devil May cry 1 by using this as a sort of walkthrough, but not any walkthroughs you’ve seen anywhere. It’s not one that explains how to fight monsters, or how to retrieve items, or a FAQ, etc. It more or less explains what you read when you approach books, items, shelves, tables, anything! Then I’ll explore or google some items that were found and connect symbolism. I’ll make the symbolism connections minimal okay?
Firstly, I wanted to skip the intro scene where Trish barges in and attacks Dante with a sword through the chest.
I want to also comment, which I’m also guilty of in the past, is that I didn’t notice it before, but Dante never calls her “babe” after he saw her face and that she looks like his mother.
Mission 1: Dante enters the castle interior, his way is blocked and he notices a statue of a knight on a horse in the middle of the entrance hall.
When you approach it, it reads,”It’s a statue of a knight who’s leaving for a war with the divine forces.” And Dante muses to himself, “Yeah…whatever.”
I also want to comment too that horse symbolism doesn’t necessarily mean “sex.” It is a form of proud breeding and nobility. And like the centaurs, a form of arrogance too.
In that interior of the room, there is a circular window on the ceiling. I had forgotten the sense of DMC1, and the immense “gothic” feel. It’s wonderful. Dante is all about gothic in a general sense, not the modern Goth of today, which are mostly wanna-bes, but in a dark, eerie, haunting classic world. The “Watcher of Time” statue, when you approach it, it says: “This god knows and remembers all of the past. Engraved: “Those who desire to acquire the ancient ways of war shall offer the blood of monsters in exchange.”
In the back, there is a huge statue of an Angel, which would be Mundus later and he holds a “blue fire”. If anyone would like to find the symbolism of blue flames/fire then by all means do so.
In the red room with double doors, there is a library upstairs. Note: In the engraving on the doors, there are knights. In the broken down library, there are puppets there, wearing a Jester-esque type of clothing. These appear like the lower forms of Jester, unlike the Jester in DMC3. When you approach the library and the books, it says, “All these books list prisoners and their bail amounts. The room must have been used to hold high ranking officer captive during times of war.”
In the blue room, “Many of the books are records of the past civil court hearings and the rest are records of the harvest and births. There are reports of incidents that occurred in the feudatory. Most of the incidents that occurred at night are atrocious and dismal as if the night had turned the people mad.”
At the end of the hall way, there is another room next to the seat of judgment where Alastor is placed. “Arranged on this shelf are many books pertaining to the art of alchemy.”
In the room where you get the rusty key from a scythe, you approach the books again, “Something about a strange occurrence in the cathedral of this castle is written: “It happened on a hot, humid night. The columns twisted and the statue of god disappeared. We quickly sealed the cathedral in hope that someone righteous with a strong heart would come save us….”
This was obviously a cry for help. From innocent people who were being “Oppressed” by darkness. And who comes along to help? Sparda anyone?
Dante reads another shelf and it reads from a prophet:
“Pluto shall come on the promised date and separate heaven and earth. One with black wings of treachery shall come and stand in Pluto’s way.”
--Sparda anyone?
Here I want to pause and say that Pluto is the mythological reference to Hades, or the Prince of the Underworld.
At the end of the shelves, “There are books relating to black magic and rituals from all parts of the world.” This is very much what Arkham had spent a lot of his time researching and he had one of the special books that pertained to find ways to open the demon world.
Also, the music of the game, very well done with it's cathedral bells in the distance, (another wonderful gothic feel) loud clanging that you don't notice it when you're fighting the monsters. But it becomes eerily distinct when you're up against the forces of darkness.
I also want to note that in the room where you buy items, etc. gives a very similar feel to the Resident Evil games in which the first producer produced DMC1 and the RE games. To heal self and buy items and keep items, there are places to recoup. In DMC3 you can recoup when you see the Statue of time anywhere at points. That's where you see the change of Producers in shift too.
There’s a book written about the administration run by the successive Castellans. The Latter Castellans imposed ridiculous taxes and barbaric executions. Dante thinks, “Why am I reading this?” But of course as a player, you tend to want to read it because you might never know if there’s a hidden weapon or orb or goodies on the shelves.
To continue, “There are lists of crops that were harvested from the feudatory. Strangely, the amount of crops harvested were never stable and there were instances where winter crops were harvested in the summer.”
There’s a book written about the rearing of this castle. It says that during the late 12th century, the castle had gone through a number of modifications since it’s establishment as a citadel.
The last sentence in the book states, “Why have the successive Castellans modified this castle so repetitively and unnecessary? Were they possessed by some kind of evil spirits?”
2nd Mission:
Before you go to the room upstairs, on the 2nd floor, there is a courtyard that you see before you with a fountain. You’ll encounter lizards there and sometimes shadows, and sometimes scythes. There is a section below another door you go into later that represents the statue of the lion in which you put in the Pride of the Lion. But before you go through all that crap, you have to go to the room upstairs. This isn’t a walkthrough so I’ll just skip the damned walk through stuff….
So in mission 3, 4, 5, 6 you get:
a. Staff of Judgement
b. Pride of Lion
c. Death Sentence
d. Melancholy soul.
In the chamber room where you meet up with Dante’s brother, now named Nelo Angelo, there is a writing desk next to the red canopied bed,
“There’s a note left by a Castellan: “Often I feel that the time passes awkwardly around here in some places, the flowers never die. In other places, they wither ever so quickly. I cannot stay here very long, for I know my sanity will leave me.”
If you go near the fireplace, there is painting of the Castellan and his wife above the fireplace.
At the opposite of the bed, “There are documents here that were probably used for diplomacy with the neighboring countries.”
Next to the large full length mirror there’s a statue head of a female with a melancholic expression. There’s an opening to place something in which Dante inserts the Death Sentence. After you place the ritual sword in, the melancholy soul is released.
This is an ornament resembling a soul. When activated, it loses its power over time.
That’s when Nelo Angelo comes out and fights his brother out into the battlefield.
At the end of the fight, it’s very obvious to viewers that when Nelo saw the amulet on Dante, he had pushed Dante aside, did not enact the procedure of choking him to death. Instead Nelo Angelo holds his head as if in agony and his memory is being jarred, then a flare of blue fire surrounds him and he is taken away. This is presumably by either himself who projects himself away or by Mundus who has felt that Nelo has failed him the first time.
Missions 7,8,9:
a. Guiding light: Only those who can bear the light can go through. You place this inside the sun symbol that is next to the mirror, giving Dante access to the entrance of the castle interior where you first walk in in Mission 1. But there Dante jumps over the ledge and is propelled to the other side where you meet phantom for the last time. After this fight, Phantom says,
“No…the Legendary Knight returns….it can’t be!”
And Dante’s image forms into his full devil trigger, giving him his father’s image, and he says, “You’re right! I’m his son, Dante!”
b. Trident: to place in a slot as a key to get out of the castle.
When you’re out of the castle, there is a round lighted symbol on the ground at the edge of the drawbridge and it says: “The wheel of destiny shall guide you to the land of the beginning.” After that, the drawbridge closes.
You then encounter some tombstones. The first one on the left of your screen says, “There are secret dimensions where red stones hide. They will appear out of the ordinary.”
The tombstone at the center says: “There’s a message carved in stone, it seems to be a story of some kind: “Destiny awaits…..somewhere deep in the coliseum.”
Note: I advise everyone to play the games. Of course, if you don’t, that’s up to you, but if you want to learn and interpret your own and think on your own, you should benefit to play the games, starting from DMC3, DMC1, then lastly DMC2. Luckily for those who are starting out now to play them can start from the Prequel.
Mission 10:
Canyon of the Mist: Come out of the labyrinth alive.
In this section you will find a tombstone in the middle of two crossroads/paths. The stone says, “Valley of the mist: One must choose the right path to enter the lost land. Only those who protect the weak, light shall have the power to decipher the right path.”
After you read it, a ball of light goes to the right path, but not before you have to fight a bunch of monsters. Now you do this 2 more times. With the same reading, the same light comes out of the stone to go the right path. This is done 3X, another symbolic number of 3’s.
After that, you approach an entrance area, a courtyard if you will, where on the opposite sides you’ll see that there are broken statues of Goddesses. These are normally fertility goddesses and may or may not represent any bearing on the story. But as you approach them, Dante reads, “It’s a statue of a goddess, wind and rain has weathered it.” Also on the other side, same thing but worded different, such as it is a water goddess holding a water jug.
In the center of that open courtyard, there is a doorway that enters into another interior, and from the looks from the outside it appears as if the inside is some kind of green house, or some kind large architectural atrium that houses most probably exotic plants, but as you enter inside, everything has withered and died. And many pillars are half broken and there you see again a tombstone as a front centerpiece in front of a circular decayed garden. It says, “Those without the sign are not worthy to possess the chalice. Walk the dark path toward the light of sorrow. The sign is confirmed in the cage of doom.
There are areas on either side in which Dante can jump up to and find many items hidden. One must play the game to get a good idea what it looks like, because I didn’t have my coffee and this causes me to be too lazy to get descriptive.
In front of that circular garden where you had read the tombstone, there is a circular opening that leads to a small enclosure, a small tunnel that houses a place to soup up and fight more monsters, but here you will find in that room: (Mission 11: Fate, offer the chalice and open the path.)
A. Sign of Chastity piece:
A taxidermic organ coated by crystal. Within it is the “Sign of Chastity” that’s necessary for searching the chalice.
(I presume this is necessary for Dante to not have any sex. Like in the days where rulers kept their wives locked up with a chastity belt so their knights wouldn’t go dilly dallying with the queen’s goods.)
In the next room reads, “There’s a cup on the base protected by a powerful light: “Prove yourself worthy with the sign.”
Meaning if no one got it by now, that Dante had to remain chaste, keep faithful, and because he protects the weak, he’s honorable enough to hold the light.
B. Chalice:
The cup which held the blood of the divine dead. (sounds like god to me)
And in this section of the place, this is where you fight Nelo Angelo for the 2nd time.
Afterward, you place the chalice upstairs in a small room where sits a gold statue head of a knight. You place the chalice atop and this opens up the way for Dante to get out of the room into the next mission.
Mission 12: Ghost Ship
Once you are inside the shipwrecked ship, below the deck, there’s a gigantic capstan used for winding the large heavy anchor and wet gun powder on the floorboards.
When you get atop the deck of the ship there are four points of where St. Elmos fire will be lit up in a blue flame.
If you want to google and look up St. Elmo’s fire, by all means do so.
Shadowoflight on this forum went and checked out some sites on St. Elmos fire:
St. Elmo's Fire is a beautiful, eerie form of atmospheric electricity that usually appears in stormy weather around church spires, sailing masts, and airplane wings.
During thunderstorms, the air between the clouds and the ground becomes electrically charged, resulting in a "glow discharge" -- the same phenomenon used in fluorescent tubes. This electricity is drawn to the closest conductor, usually the top of a tall building.
St. Elmo is actually a derivative of St. Erasmus, an early Christian martyr and the patron saint of sailors. During rough weather, frightened seamen interpreted the blue glow around the tops of the masts as a sign of his protection.
“This is where the fire of the spirit is lit, but right now it’s sealed and can’t be lit.”
As you approach the barrels, they are filled with crops and preserved citrus fruits to prevent scurvy. Dante muses that the foul stench is overbearing.
There’s also a skull inside the cannon barrel.
At the 2nd level of the deck, there is a door which is barred by two flaming blue swords.
It says, “I am the ship that carries the wandering souls on the brink of the underground world, protect the ship and you shall be given the fire of St. Elmo.”
Mission 13: Find an exit and escape from the ship.
Back inside the ship, there’s a log book, a globe where X’s are marked. A skeleton of a captain who went down with the ship and he has a smile on his face.
Here in this cabin, you’ll find the:
Staff of Hermes—Decorated with 2 snakes coiled onto the staff.
http://www.endicott-studio.com/rdrm/forcaduc.html
"Here we see his full power of transcendence, whereby the lower transcendence from underworld snake-consciousness, passing through the medium of earthly reality, finally attains transcendence to superhuman or transpersonal reality in its winged flight."
Mission 14: Deep darkness and towering mountains.
This takes you back up to the surface and Dante heads to the coliseum. Go up to the end of an underground tunnel where you see a skeleton impaled by a bunch of metal spikes.
“The resonating emblem shall undo the seal of the shield.”
Emblem shield : A small shield has the same shape as that of those sealing the doors of the coliseum.
When you go back through the canyon again, it takes you back on a different path, sort of like the sister side of the right side. There is a stairway that leads you back into the open area where you fought Griffon for the first time. The 2nd time was on the ship, but since this isn’t a walkthrough about how to fight Griffon or bosses, I skipped it. Though it was so easy to beat the enemies playing Super Dante! Hah. Note: There's always a lot of monsters along the way.
If you go up to some plants (which reminisces RE in some ways), it says, “This herb like vegetation seemed to have grown to their monstrous size due to the some kind of miasma. (mist or fog).
Mission 15: Wheel of Destiny.
Use a shield and a pair of lances to conquer the coliseum.
When you go inside one of the opposite doors along the length of the hallway, (and the middle shows the double doors of where you enter the coliseum) you can either go to the left or right end, no matter. Because that’s where you get the pair of lances.
Inside, you receive:
Luminite—A mysterious stone that shines in the dark. An ordinary stone that exists in the underworld has somehow over time gained different properties in the human world.
Pick up two lances: “The coliseum entrusts the conqueror with the lance. The time has come to open the door. That’s to be held by the knights who guard the gate.”
Words are inscribed: “Sacrifices become magical powers and rise as the connecting passage to the skywalk.” This written on a wall where a skeletal face is engraved on stone.
Once you’re in the coliseum, there’s a blue glowing circular sign on the ground, “Offer a sacrifice to the coliseum. It shall connect the path to the Wheel of Destiny.”
This is a VERY interesting note:
After you fight Griffon, Dante grabs hold of his mother's Amulet and just at that moment, Trish appears. Trish says, "maybe he was too easy for you."
Then Dante goes into: "Mundus... His heinous ways make me sick; killing his own like
they were nothing. He's the one that took the life of my mother
for sure." (Pauses) "My mother always used to tell me that my father was a man who
fought for the weak. He had courage and a righteous heart.
In the name of my father I will kill Mundus!"
And all this time he holds onto his amulet for dear life, while Trish looks at him. This is another connection to Trish=Eva.
Mission 16: staff of hermes.
Shadowoflight found on Staff of Hermes:
Hermes is the son of Zeus and Maia, goddess of clouds and one of the Pleiades, the seven daughters of Atlas. He was born in Arcadia, near the mountain Cyllene. He was washed by nymphs at the mountain Tricrena, also in Arcadia. While some babies enjoy rubber duckies, Hermes' holy-bird was Gallus, the cock or rooster (also known these days as a messenger of sorts). The ram (as in Aries) is also considered one of Hermes' favored pets.
A precocious youth, he stole a herd of cows from Apollo, a mere five minutes after he was born. From some of the cows' internal guts, er, fibers, young Hermes put together the lyre, a kind of handheld harp, upon which Apollo made the best music in the universe. On this basis, Hermes became the patron of trickster and thieves, and was forgiven for his transgression by Apollo. For himself, Hermes made the shepherd-pipe, similar to the pipes used by his future son, Pan.
To continue onto the missions/DMC1 game:
“The king of Avalon shall turn the wheel of destiny and take the story to the beginning land.”
Wheel of destiny: A round plate resembling a destiny’s repetitive cycle.
The drawbridge goes down and Dante is back inside the castle walls. But once back inside, everything is not the same. The door to the right where Dante first saw the broken library, the bookshelves and encountered his first puppets have disappeared.
The entrance hall where the knight and horse sit in the middle is still there, but Mundus’s statue has disappeared. Everything in the castle has darkened. As if it weren’t dark in the first place!
The next mission is the fight with Nightmare. And there is a puddle in the room where Dante originally fought Phantom.
Mission 16: Nightmare of Darkness (there seems to be like 2 missions marked 16 here)
You go back through the hallways, fight a few monsters and then at the end of the hall where once stood the statue of the Judge and where you retrieve Alastor, the blue door way allows you inside to notice that now there is a large puddle of water, clear water on the ground. As you approach it,
“One who knocks on the gates of the Underworld shall borrow the blue stone.”
This is in connection to Alchemy. http://www.soul-guidance.com/houseofthesun/alchemy_3.htm
He who drinks from the water
that I will give him
will never be thirsty anymore
because the water that comes from the divine
will become like a spring in them
rising to eternal life.
The Gospel of the Holy Twelve, 28:10
In alchemical terms, the body is reduced into a quicksilver water from which the elixir is then made. In other words a vivifying spirit is made. The elixir is the same as the philosopher’s stone, but the alchemists use the term elixir to talk primarily about its energetic and healing properties.
Once you finish off Nightmare, you go outside across the bridge to set the Staff of hermes in the appropriate place. This opens up 2 large paintings on either side.
As you go inside, you start a new mission:
Mission 17: Parted Memento.
Upstairs in the painting to your left, (since the right one is just the warped version of the Castellan’s chamber), you are in another library at the top most tower.
As you go up to the shelves, “There’s writing about the war between humanity and the Underworld. There are records of many battles that were fought. There are names of historical men listed”
On the other side of the shelves, describes “evil”, “Evil is the darkness as well as the shadows, it exists everywhere where there is light, there is darkness. In darkness, no shadow can exist.”
On the table, there are candles and stack of books, with an open book that Dante reads, “tells us about ways to enter the Underworld..”
“Evil is a reflection of man, thus evil lurks inside the mirror. One of devil’s qualities may bring the blue stone “Elixir” and stand before the mirror. Then two paintings open up. The painting of a moon and night sky.
Once you are inside the painting, you’re projected into a new dimension, where you enter a castle. But not before you fight two monsters who represent ice so thus you use Ifrit.
Inside the castle, there’s a room at the very end of the hall, this room looks like an astronomy chamber with an open side skylight at the right side in which Dante has to jump up on.
There is an inscription on a tomb embedded into a wall, “The confronter of the path, Pluto’s dragon. Prove your bravery with your sword and the dragon will fall in its own flame.”
So thus you have to defeat the skeletal dragon. Once you’re done with that. You pick up the:
Quicksilver: Crystal ball filled with mercury. The mercury has lunar powers that will open sealed doors.
Mercury is representative of the god of swift speed. If you want to google more info, go right ahead.
.Continuing on to Mission 17.
Note: this mission is a bitch, even playing under Super Dante! Not because it’s hard, it’s not. It’s the length!! Arrrggh. For example, you have to go through so many procedures and boss fights and monsters to get by.
So, when Nightmare is beaten, you go across the bridge, and following from my last post, place the Staff of Hermes is placed in, go into the one on the left after you go to the one on the right. (Remember, that’s the warped version of the Castellan’s chamber and you only go in there to get some goodies, like the wonderful “Untouchable”)
Untouchable: This item is not repeated in DMC3 or DMC2. Don’t know….maybe they thought it was unnecessary. Besides, DMC2 Dante is so damn strong, he don’t need untouchable. LOL! He’s already a god.
Once you get Quicksilver, you fight Nelo, watch him be taken away from his master Mundus.
In the large chamber where you fight Nelo Angelo for the last time, there’s a throne atop the two curved stairways on opposite sides that look suspiciously like some ugly Mannerist/Baroque architecture. I normally love Baroque architecture, but this is just so ugly. But when you approach the chair, it says, “There’s a throne where the Castellan must have sat to watch over his little celebrations and his court holdings.”
After you beat Nelo, the amulet comes down from his neck. Dante approaches it, and then hears his mother’s voice and children laughing, playing (obviously that’s him and his brother),
She says, “Happy Birthday, Vergil, Dante…” That’s what I’ve always thought before DMC3 that Vergil came out first even as twins. Yet there were some fanfics that were confused. I mean, if a mom says the first sons name first, that’s a clue that that baby came out first. Since Eva is not the type of woman to be selective about her sons….she loves them both equally.
Then you hear the kids saying, “I want chocolate!” then the other, “No I want chocolate!”
Obviously for fanfic staying in character, you could have Dante and Vergil enjoy some chocolate and fight for it.
Okay, onto the rest of the missions:
.Mission 18: Spirit Stone, “Elixir” . (do I hear sense alchemy again?! AHA!)
Throw the “Philosopher’s egg” into the fire and transform it into a spirit stone.
Something I want to share:
http://www.world-mysteries.com/awr_alchemy.htm
There’s other paintings in which you swim through. Because after you beat Nelo, this big black hole on the ground appears and it transports you back to the place where there were bookshelves and that open paged book that tells Dante about the description of “Evil.”
The painting appears and lo and behold, you have to swim again. *ugh* I really didn’t like swimming through there because I hate those death scythes, especially in DMD mode.
Then you go inside the same section where you had to place the Meloncholy on the doorslot, but instead of going there, you have to hit the round wheel until it glows all the way to allow the water to rush in. Therefore you are swimming atop for a limited time. Thus afterward, you must get the “Philosophers Stone.”
With this stone, you go outside where you pass through the red door, and you’re back outside in this open courtyard again. There’s a blue pit in which you place the philosophers stone.
Actually, it’s a blue fire on a golden pot, it will be engraved with, “Those who seek the truth shall put the egg in the basket and shall warm it slowly with care. It will become a blue stone and the land mark to the rough roads.”
After you set the stone in, it says, “It will take time to transform.” Then Nightmare comes out of the ground and you have to fight him for the 2nd time!
Afterward, the transformation of the Philosophers egg is complete, and you approach the golden pot with the blue fire, “A strange voice from the transformed stone is echoing inside my head. I am the first key to opening the gate of the Underworld. The 2nd key resides in the mirror dimension.”
You then get, “Elixir.”
Elixir: The metamorphic form of the Philosophers egg. You can unseal the spells of the mirror.
A black hole then appears in the middle of the ground. This transports you back to the room where you saw the open book on the table with candles and the book shelves where you read the “evil” definition again. By this time, the two paintings are gone and replaced with emptiness, meaning you’ve done both missions and retrieved your objective.
Once you’re back outside where you placed the staff of Hermes and there stands two huge paintings, the one painting with the warped version of the Castellan’s chamber is reacting, “The Elixir is responding strongly to the other painting.”
You go inside the chamber and approach the huge mirror where you fought Nelo Angelo the first time, “The mirror is responding to the elixir and its reflection is growing eerier.”
Going through, you notice that the entire chamber is the same, but on the opposite side. You also notice that it’s ghostlier and twisted than the other and you hear eerie music in the background. Sort of like creepy Gregorian chants and you go outside where you once fought Nelo Angelo on the battlefield. You jump down and retrieve the “Philosopher’s Stone”
.Philosophers stone: It is the key to unlocking the gate of the Underworld. (this is portrayed as the 12 sided cube, and is explained further) .
Alchemy based on Aristotle's hypothesis of transmutation projected that all material consisted of four basic elements: earth, air, fire, and water, and that these elements were all changeable or interchangeable.
About the 12 sided cube, the philosopher’s stone: in alchemy from Dante's Divine Comedy, you see it was Plato who believed the most perfect object was the 12-sided sphere. Game designers/storyboard educators knew this and placed it in the mission.
And in Dante’s Paradiso -- Canto IV Plato’s Timaeus is mentioned. Now when you read Plato’s Timaeus, it discusses souls pre-existing in the stars and waiting for birth. (this sounds like the Centaurs looking at the stars and waiting for fate to happen) These souls then after their life on earth they return back to the stars.
Now, when Dante Alighieri wrote this he was currently disgusted about the Church being corrupted by politics. Such a principle, Beatrice shows, in the Paradiso would grant too much power to the stars and destroy free will.
Here is a good site on the 12 sided cube Plato talked about, even mentioned in Paradisio and what it looks like:
http://www.angelfire.com/falcon/cod...pheu/dodec.html
EXCERPTS:
“The key to what we are told of the dodecahedron is also given by Plato. In the Phaedo, which must have been written before the doctrine of the regular solids was fully established; we read that the "true earth," if looked at from above, is "many-colored like the balls that are made of twelve pieces of leather." In the Timaeus the same thing is referred to in these words: "Further, as there is still one construction left, the fifth, God made use of it for the universe when he painted it." The point is that the dodecahedron approaches more nearly to the sphere than any other of the regular solids.”
This is the true object to obtain to enter the demon world.
To continue on to the mission:
Go back into the chamber once you fight the “Nobodys”, and run across the bridge back into the room where the original puddle was formed. Now the puddle is responding as well. Small purple pinpoints of light come out of the black yet reflected puddle.
“The surge of evil is reacting to the power of the Elixir, its starting to activate.”
This takes you to the mid-doorway of the Underworld. You have yet to place the stone in the “jewel of the eye”, and then the bottom floor opens up, “The evil darkness is whirling with its mouth open.”
Dante muses to himself, “This must be the gate of the Underworld, exciting….”
Then the jewel of the eye says, “I need the key, the philosopher’s stone.”
After placing the stone, you are now in .Mission 20: Showdown with Nightmare.
Head to the place of Sacrifice. .
This is the beginning of Trish’s backstabbing. She pretends to lie on the ground screaming to Dante to help him. Then the final and third fight with Nightmare ensues.
Just when you beat Nightmare, Trish backstabs Dante again and nearly kills him, but in the end, you win of course. Then the scene goes to where Trish was almost felled down by the pillar and Dante saves her, thus the line, “Because you look like my mother.”
I’m going to stop here, because the next mission is the fight with Mundus and then lastly the most important, “Mothers Guide.”
I hope that was good extra information for you and if you had played it, this is a good guide for the extras that usually doesn’t get mentioned in walkthroughs.
The Seeds of Love song is Eva’s song. There at the end, you see Eva’s photograph with the amulet.
I just had to add that, because a lot of people in this fandom seem to forget that.
I want to explore Devil May cry 1 by using this as a sort of walkthrough, but not any walkthroughs you’ve seen anywhere. It’s not one that explains how to fight monsters, or how to retrieve items, or a FAQ, etc. It more or less explains what you read when you approach books, items, shelves, tables, anything! Then I’ll explore or google some items that were found and connect symbolism. I’ll make the symbolism connections minimal okay?
Firstly, I wanted to skip the intro scene where Trish barges in and attacks Dante with a sword through the chest.
I want to also comment, which I’m also guilty of in the past, is that I didn’t notice it before, but Dante never calls her “babe” after he saw her face and that she looks like his mother.
Mission 1: Dante enters the castle interior, his way is blocked and he notices a statue of a knight on a horse in the middle of the entrance hall.
When you approach it, it reads,”It’s a statue of a knight who’s leaving for a war with the divine forces.” And Dante muses to himself, “Yeah…whatever.”
I also want to comment too that horse symbolism doesn’t necessarily mean “sex.” It is a form of proud breeding and nobility. And like the centaurs, a form of arrogance too.
In that interior of the room, there is a circular window on the ceiling. I had forgotten the sense of DMC1, and the immense “gothic” feel. It’s wonderful. Dante is all about gothic in a general sense, not the modern Goth of today, which are mostly wanna-bes, but in a dark, eerie, haunting classic world. The “Watcher of Time” statue, when you approach it, it says: “This god knows and remembers all of the past. Engraved: “Those who desire to acquire the ancient ways of war shall offer the blood of monsters in exchange.”
In the back, there is a huge statue of an Angel, which would be Mundus later and he holds a “blue fire”. If anyone would like to find the symbolism of blue flames/fire then by all means do so.
In the red room with double doors, there is a library upstairs. Note: In the engraving on the doors, there are knights. In the broken down library, there are puppets there, wearing a Jester-esque type of clothing. These appear like the lower forms of Jester, unlike the Jester in DMC3. When you approach the library and the books, it says, “All these books list prisoners and their bail amounts. The room must have been used to hold high ranking officer captive during times of war.”
In the blue room, “Many of the books are records of the past civil court hearings and the rest are records of the harvest and births. There are reports of incidents that occurred in the feudatory. Most of the incidents that occurred at night are atrocious and dismal as if the night had turned the people mad.”
At the end of the hall way, there is another room next to the seat of judgment where Alastor is placed. “Arranged on this shelf are many books pertaining to the art of alchemy.”
In the room where you get the rusty key from a scythe, you approach the books again, “Something about a strange occurrence in the cathedral of this castle is written: “It happened on a hot, humid night. The columns twisted and the statue of god disappeared. We quickly sealed the cathedral in hope that someone righteous with a strong heart would come save us….”
This was obviously a cry for help. From innocent people who were being “Oppressed” by darkness. And who comes along to help? Sparda anyone?
Dante reads another shelf and it reads from a prophet:
“Pluto shall come on the promised date and separate heaven and earth. One with black wings of treachery shall come and stand in Pluto’s way.”
--Sparda anyone?
Here I want to pause and say that Pluto is the mythological reference to Hades, or the Prince of the Underworld.
At the end of the shelves, “There are books relating to black magic and rituals from all parts of the world.” This is very much what Arkham had spent a lot of his time researching and he had one of the special books that pertained to find ways to open the demon world.
Also, the music of the game, very well done with it's cathedral bells in the distance, (another wonderful gothic feel) loud clanging that you don't notice it when you're fighting the monsters. But it becomes eerily distinct when you're up against the forces of darkness.
I also want to note that in the room where you buy items, etc. gives a very similar feel to the Resident Evil games in which the first producer produced DMC1 and the RE games. To heal self and buy items and keep items, there are places to recoup. In DMC3 you can recoup when you see the Statue of time anywhere at points. That's where you see the change of Producers in shift too.
There’s a book written about the administration run by the successive Castellans. The Latter Castellans imposed ridiculous taxes and barbaric executions. Dante thinks, “Why am I reading this?” But of course as a player, you tend to want to read it because you might never know if there’s a hidden weapon or orb or goodies on the shelves.
To continue, “There are lists of crops that were harvested from the feudatory. Strangely, the amount of crops harvested were never stable and there were instances where winter crops were harvested in the summer.”
There’s a book written about the rearing of this castle. It says that during the late 12th century, the castle had gone through a number of modifications since it’s establishment as a citadel.
The last sentence in the book states, “Why have the successive Castellans modified this castle so repetitively and unnecessary? Were they possessed by some kind of evil spirits?”
2nd Mission:
Before you go to the room upstairs, on the 2nd floor, there is a courtyard that you see before you with a fountain. You’ll encounter lizards there and sometimes shadows, and sometimes scythes. There is a section below another door you go into later that represents the statue of the lion in which you put in the Pride of the Lion. But before you go through all that crap, you have to go to the room upstairs. This isn’t a walkthrough so I’ll just skip the damned walk through stuff….
So in mission 3, 4, 5, 6 you get:
a. Staff of Judgement
b. Pride of Lion
c. Death Sentence
d. Melancholy soul.
In the chamber room where you meet up with Dante’s brother, now named Nelo Angelo, there is a writing desk next to the red canopied bed,
“There’s a note left by a Castellan: “Often I feel that the time passes awkwardly around here in some places, the flowers never die. In other places, they wither ever so quickly. I cannot stay here very long, for I know my sanity will leave me.”
If you go near the fireplace, there is painting of the Castellan and his wife above the fireplace.
At the opposite of the bed, “There are documents here that were probably used for diplomacy with the neighboring countries.”
Next to the large full length mirror there’s a statue head of a female with a melancholic expression. There’s an opening to place something in which Dante inserts the Death Sentence. After you place the ritual sword in, the melancholy soul is released.
This is an ornament resembling a soul. When activated, it loses its power over time.
That’s when Nelo Angelo comes out and fights his brother out into the battlefield.
At the end of the fight, it’s very obvious to viewers that when Nelo saw the amulet on Dante, he had pushed Dante aside, did not enact the procedure of choking him to death. Instead Nelo Angelo holds his head as if in agony and his memory is being jarred, then a flare of blue fire surrounds him and he is taken away. This is presumably by either himself who projects himself away or by Mundus who has felt that Nelo has failed him the first time.
Missions 7,8,9:
a. Guiding light: Only those who can bear the light can go through. You place this inside the sun symbol that is next to the mirror, giving Dante access to the entrance of the castle interior where you first walk in in Mission 1. But there Dante jumps over the ledge and is propelled to the other side where you meet phantom for the last time. After this fight, Phantom says,
“No…the Legendary Knight returns….it can’t be!”
And Dante’s image forms into his full devil trigger, giving him his father’s image, and he says, “You’re right! I’m his son, Dante!”
b. Trident: to place in a slot as a key to get out of the castle.
When you’re out of the castle, there is a round lighted symbol on the ground at the edge of the drawbridge and it says: “The wheel of destiny shall guide you to the land of the beginning.” After that, the drawbridge closes.
You then encounter some tombstones. The first one on the left of your screen says, “There are secret dimensions where red stones hide. They will appear out of the ordinary.”
The tombstone at the center says: “There’s a message carved in stone, it seems to be a story of some kind: “Destiny awaits…..somewhere deep in the coliseum.”
Note: I advise everyone to play the games. Of course, if you don’t, that’s up to you, but if you want to learn and interpret your own and think on your own, you should benefit to play the games, starting from DMC3, DMC1, then lastly DMC2. Luckily for those who are starting out now to play them can start from the Prequel.
Mission 10:
Canyon of the Mist: Come out of the labyrinth alive.
In this section you will find a tombstone in the middle of two crossroads/paths. The stone says, “Valley of the mist: One must choose the right path to enter the lost land. Only those who protect the weak, light shall have the power to decipher the right path.”
After you read it, a ball of light goes to the right path, but not before you have to fight a bunch of monsters. Now you do this 2 more times. With the same reading, the same light comes out of the stone to go the right path. This is done 3X, another symbolic number of 3’s.
After that, you approach an entrance area, a courtyard if you will, where on the opposite sides you’ll see that there are broken statues of Goddesses. These are normally fertility goddesses and may or may not represent any bearing on the story. But as you approach them, Dante reads, “It’s a statue of a goddess, wind and rain has weathered it.” Also on the other side, same thing but worded different, such as it is a water goddess holding a water jug.
In the center of that open courtyard, there is a doorway that enters into another interior, and from the looks from the outside it appears as if the inside is some kind of green house, or some kind large architectural atrium that houses most probably exotic plants, but as you enter inside, everything has withered and died. And many pillars are half broken and there you see again a tombstone as a front centerpiece in front of a circular decayed garden. It says, “Those without the sign are not worthy to possess the chalice. Walk the dark path toward the light of sorrow. The sign is confirmed in the cage of doom.
There are areas on either side in which Dante can jump up to and find many items hidden. One must play the game to get a good idea what it looks like, because I didn’t have my coffee and this causes me to be too lazy to get descriptive.
In front of that circular garden where you had read the tombstone, there is a circular opening that leads to a small enclosure, a small tunnel that houses a place to soup up and fight more monsters, but here you will find in that room: (Mission 11: Fate, offer the chalice and open the path.)
A. Sign of Chastity piece:
A taxidermic organ coated by crystal. Within it is the “Sign of Chastity” that’s necessary for searching the chalice.
(I presume this is necessary for Dante to not have any sex. Like in the days where rulers kept their wives locked up with a chastity belt so their knights wouldn’t go dilly dallying with the queen’s goods.)
In the next room reads, “There’s a cup on the base protected by a powerful light: “Prove yourself worthy with the sign.”
Meaning if no one got it by now, that Dante had to remain chaste, keep faithful, and because he protects the weak, he’s honorable enough to hold the light.
B. Chalice:
The cup which held the blood of the divine dead. (sounds like god to me)
And in this section of the place, this is where you fight Nelo Angelo for the 2nd time.
Afterward, you place the chalice upstairs in a small room where sits a gold statue head of a knight. You place the chalice atop and this opens up the way for Dante to get out of the room into the next mission.
Mission 12: Ghost Ship
Once you are inside the shipwrecked ship, below the deck, there’s a gigantic capstan used for winding the large heavy anchor and wet gun powder on the floorboards.
When you get atop the deck of the ship there are four points of where St. Elmos fire will be lit up in a blue flame.
If you want to google and look up St. Elmo’s fire, by all means do so.
Shadowoflight on this forum went and checked out some sites on St. Elmos fire:
St. Elmo's Fire is a beautiful, eerie form of atmospheric electricity that usually appears in stormy weather around church spires, sailing masts, and airplane wings.
During thunderstorms, the air between the clouds and the ground becomes electrically charged, resulting in a "glow discharge" -- the same phenomenon used in fluorescent tubes. This electricity is drawn to the closest conductor, usually the top of a tall building.
St. Elmo is actually a derivative of St. Erasmus, an early Christian martyr and the patron saint of sailors. During rough weather, frightened seamen interpreted the blue glow around the tops of the masts as a sign of his protection.
“This is where the fire of the spirit is lit, but right now it’s sealed and can’t be lit.”
As you approach the barrels, they are filled with crops and preserved citrus fruits to prevent scurvy. Dante muses that the foul stench is overbearing.
There’s also a skull inside the cannon barrel.
At the 2nd level of the deck, there is a door which is barred by two flaming blue swords.
It says, “I am the ship that carries the wandering souls on the brink of the underground world, protect the ship and you shall be given the fire of St. Elmo.”
Mission 13: Find an exit and escape from the ship.
Back inside the ship, there’s a log book, a globe where X’s are marked. A skeleton of a captain who went down with the ship and he has a smile on his face.
Here in this cabin, you’ll find the:
Staff of Hermes—Decorated with 2 snakes coiled onto the staff.
http://www.endicott-studio.com/rdrm/forcaduc.html
"Here we see his full power of transcendence, whereby the lower transcendence from underworld snake-consciousness, passing through the medium of earthly reality, finally attains transcendence to superhuman or transpersonal reality in its winged flight."
Mission 14: Deep darkness and towering mountains.
This takes you back up to the surface and Dante heads to the coliseum. Go up to the end of an underground tunnel where you see a skeleton impaled by a bunch of metal spikes.
“The resonating emblem shall undo the seal of the shield.”
Emblem shield : A small shield has the same shape as that of those sealing the doors of the coliseum.
When you go back through the canyon again, it takes you back on a different path, sort of like the sister side of the right side. There is a stairway that leads you back into the open area where you fought Griffon for the first time. The 2nd time was on the ship, but since this isn’t a walkthrough about how to fight Griffon or bosses, I skipped it. Though it was so easy to beat the enemies playing Super Dante! Hah. Note: There's always a lot of monsters along the way.
If you go up to some plants (which reminisces RE in some ways), it says, “This herb like vegetation seemed to have grown to their monstrous size due to the some kind of miasma. (mist or fog).
Mission 15: Wheel of Destiny.
Use a shield and a pair of lances to conquer the coliseum.
When you go inside one of the opposite doors along the length of the hallway, (and the middle shows the double doors of where you enter the coliseum) you can either go to the left or right end, no matter. Because that’s where you get the pair of lances.
Inside, you receive:
Luminite—A mysterious stone that shines in the dark. An ordinary stone that exists in the underworld has somehow over time gained different properties in the human world.
Pick up two lances: “The coliseum entrusts the conqueror with the lance. The time has come to open the door. That’s to be held by the knights who guard the gate.”
Words are inscribed: “Sacrifices become magical powers and rise as the connecting passage to the skywalk.” This written on a wall where a skeletal face is engraved on stone.
Once you’re in the coliseum, there’s a blue glowing circular sign on the ground, “Offer a sacrifice to the coliseum. It shall connect the path to the Wheel of Destiny.”
This is a VERY interesting note:
After you fight Griffon, Dante grabs hold of his mother's Amulet and just at that moment, Trish appears. Trish says, "maybe he was too easy for you."
Then Dante goes into: "Mundus... His heinous ways make me sick; killing his own like
they were nothing. He's the one that took the life of my mother
for sure." (Pauses) "My mother always used to tell me that my father was a man who
fought for the weak. He had courage and a righteous heart.
In the name of my father I will kill Mundus!"
And all this time he holds onto his amulet for dear life, while Trish looks at him. This is another connection to Trish=Eva.
Mission 16: staff of hermes.
Shadowoflight found on Staff of Hermes:
Hermes is the son of Zeus and Maia, goddess of clouds and one of the Pleiades, the seven daughters of Atlas. He was born in Arcadia, near the mountain Cyllene. He was washed by nymphs at the mountain Tricrena, also in Arcadia. While some babies enjoy rubber duckies, Hermes' holy-bird was Gallus, the cock or rooster (also known these days as a messenger of sorts). The ram (as in Aries) is also considered one of Hermes' favored pets.
A precocious youth, he stole a herd of cows from Apollo, a mere five minutes after he was born. From some of the cows' internal guts, er, fibers, young Hermes put together the lyre, a kind of handheld harp, upon which Apollo made the best music in the universe. On this basis, Hermes became the patron of trickster and thieves, and was forgiven for his transgression by Apollo. For himself, Hermes made the shepherd-pipe, similar to the pipes used by his future son, Pan.
To continue onto the missions/DMC1 game:
“The king of Avalon shall turn the wheel of destiny and take the story to the beginning land.”
Wheel of destiny: A round plate resembling a destiny’s repetitive cycle.
The drawbridge goes down and Dante is back inside the castle walls. But once back inside, everything is not the same. The door to the right where Dante first saw the broken library, the bookshelves and encountered his first puppets have disappeared.
The entrance hall where the knight and horse sit in the middle is still there, but Mundus’s statue has disappeared. Everything in the castle has darkened. As if it weren’t dark in the first place!
The next mission is the fight with Nightmare. And there is a puddle in the room where Dante originally fought Phantom.
Mission 16: Nightmare of Darkness (there seems to be like 2 missions marked 16 here)
You go back through the hallways, fight a few monsters and then at the end of the hall where once stood the statue of the Judge and where you retrieve Alastor, the blue door way allows you inside to notice that now there is a large puddle of water, clear water on the ground. As you approach it,
“One who knocks on the gates of the Underworld shall borrow the blue stone.”
This is in connection to Alchemy. http://www.soul-guidance.com/houseofthesun/alchemy_3.htm
He who drinks from the water
that I will give him
will never be thirsty anymore
because the water that comes from the divine
will become like a spring in them
rising to eternal life.
The Gospel of the Holy Twelve, 28:10
In alchemical terms, the body is reduced into a quicksilver water from which the elixir is then made. In other words a vivifying spirit is made. The elixir is the same as the philosopher’s stone, but the alchemists use the term elixir to talk primarily about its energetic and healing properties.
Once you finish off Nightmare, you go outside across the bridge to set the Staff of hermes in the appropriate place. This opens up 2 large paintings on either side.
As you go inside, you start a new mission:
Mission 17: Parted Memento.
Upstairs in the painting to your left, (since the right one is just the warped version of the Castellan’s chamber), you are in another library at the top most tower.
As you go up to the shelves, “There’s writing about the war between humanity and the Underworld. There are records of many battles that were fought. There are names of historical men listed”
On the other side of the shelves, describes “evil”, “Evil is the darkness as well as the shadows, it exists everywhere where there is light, there is darkness. In darkness, no shadow can exist.”
On the table, there are candles and stack of books, with an open book that Dante reads, “tells us about ways to enter the Underworld..”
“Evil is a reflection of man, thus evil lurks inside the mirror. One of devil’s qualities may bring the blue stone “Elixir” and stand before the mirror. Then two paintings open up. The painting of a moon and night sky.
Once you are inside the painting, you’re projected into a new dimension, where you enter a castle. But not before you fight two monsters who represent ice so thus you use Ifrit.
Inside the castle, there’s a room at the very end of the hall, this room looks like an astronomy chamber with an open side skylight at the right side in which Dante has to jump up on.
There is an inscription on a tomb embedded into a wall, “The confronter of the path, Pluto’s dragon. Prove your bravery with your sword and the dragon will fall in its own flame.”
So thus you have to defeat the skeletal dragon. Once you’re done with that. You pick up the:
Quicksilver: Crystal ball filled with mercury. The mercury has lunar powers that will open sealed doors.
Mercury is representative of the god of swift speed. If you want to google more info, go right ahead.
.Continuing on to Mission 17.
Note: this mission is a bitch, even playing under Super Dante! Not because it’s hard, it’s not. It’s the length!! Arrrggh. For example, you have to go through so many procedures and boss fights and monsters to get by.
So, when Nightmare is beaten, you go across the bridge, and following from my last post, place the Staff of Hermes is placed in, go into the one on the left after you go to the one on the right. (Remember, that’s the warped version of the Castellan’s chamber and you only go in there to get some goodies, like the wonderful “Untouchable”)
Untouchable: This item is not repeated in DMC3 or DMC2. Don’t know….maybe they thought it was unnecessary. Besides, DMC2 Dante is so damn strong, he don’t need untouchable. LOL! He’s already a god.
Once you get Quicksilver, you fight Nelo, watch him be taken away from his master Mundus.
In the large chamber where you fight Nelo Angelo for the last time, there’s a throne atop the two curved stairways on opposite sides that look suspiciously like some ugly Mannerist/Baroque architecture. I normally love Baroque architecture, but this is just so ugly. But when you approach the chair, it says, “There’s a throne where the Castellan must have sat to watch over his little celebrations and his court holdings.”
After you beat Nelo, the amulet comes down from his neck. Dante approaches it, and then hears his mother’s voice and children laughing, playing (obviously that’s him and his brother),
She says, “Happy Birthday, Vergil, Dante…” That’s what I’ve always thought before DMC3 that Vergil came out first even as twins. Yet there were some fanfics that were confused. I mean, if a mom says the first sons name first, that’s a clue that that baby came out first. Since Eva is not the type of woman to be selective about her sons….she loves them both equally.
Then you hear the kids saying, “I want chocolate!” then the other, “No I want chocolate!”
Obviously for fanfic staying in character, you could have Dante and Vergil enjoy some chocolate and fight for it.
Okay, onto the rest of the missions:
.Mission 18: Spirit Stone, “Elixir” . (do I hear sense alchemy again?! AHA!)
Throw the “Philosopher’s egg” into the fire and transform it into a spirit stone.
Something I want to share:
http://www.world-mysteries.com/awr_alchemy.htm
There’s other paintings in which you swim through. Because after you beat Nelo, this big black hole on the ground appears and it transports you back to the place where there were bookshelves and that open paged book that tells Dante about the description of “Evil.”
The painting appears and lo and behold, you have to swim again. *ugh* I really didn’t like swimming through there because I hate those death scythes, especially in DMD mode.
Then you go inside the same section where you had to place the Meloncholy on the doorslot, but instead of going there, you have to hit the round wheel until it glows all the way to allow the water to rush in. Therefore you are swimming atop for a limited time. Thus afterward, you must get the “Philosophers Stone.”
With this stone, you go outside where you pass through the red door, and you’re back outside in this open courtyard again. There’s a blue pit in which you place the philosophers stone.
Actually, it’s a blue fire on a golden pot, it will be engraved with, “Those who seek the truth shall put the egg in the basket and shall warm it slowly with care. It will become a blue stone and the land mark to the rough roads.”
After you set the stone in, it says, “It will take time to transform.” Then Nightmare comes out of the ground and you have to fight him for the 2nd time!
Afterward, the transformation of the Philosophers egg is complete, and you approach the golden pot with the blue fire, “A strange voice from the transformed stone is echoing inside my head. I am the first key to opening the gate of the Underworld. The 2nd key resides in the mirror dimension.”
You then get, “Elixir.”
Elixir: The metamorphic form of the Philosophers egg. You can unseal the spells of the mirror.
A black hole then appears in the middle of the ground. This transports you back to the room where you saw the open book on the table with candles and the book shelves where you read the “evil” definition again. By this time, the two paintings are gone and replaced with emptiness, meaning you’ve done both missions and retrieved your objective.
Once you’re back outside where you placed the staff of Hermes and there stands two huge paintings, the one painting with the warped version of the Castellan’s chamber is reacting, “The Elixir is responding strongly to the other painting.”
You go inside the chamber and approach the huge mirror where you fought Nelo Angelo the first time, “The mirror is responding to the elixir and its reflection is growing eerier.”
Going through, you notice that the entire chamber is the same, but on the opposite side. You also notice that it’s ghostlier and twisted than the other and you hear eerie music in the background. Sort of like creepy Gregorian chants and you go outside where you once fought Nelo Angelo on the battlefield. You jump down and retrieve the “Philosopher’s Stone”
.Philosophers stone: It is the key to unlocking the gate of the Underworld. (this is portrayed as the 12 sided cube, and is explained further) .
Alchemy based on Aristotle's hypothesis of transmutation projected that all material consisted of four basic elements: earth, air, fire, and water, and that these elements were all changeable or interchangeable.
About the 12 sided cube, the philosopher’s stone: in alchemy from Dante's Divine Comedy, you see it was Plato who believed the most perfect object was the 12-sided sphere. Game designers/storyboard educators knew this and placed it in the mission.
And in Dante’s Paradiso -- Canto IV Plato’s Timaeus is mentioned. Now when you read Plato’s Timaeus, it discusses souls pre-existing in the stars and waiting for birth. (this sounds like the Centaurs looking at the stars and waiting for fate to happen) These souls then after their life on earth they return back to the stars.
Now, when Dante Alighieri wrote this he was currently disgusted about the Church being corrupted by politics. Such a principle, Beatrice shows, in the Paradiso would grant too much power to the stars and destroy free will.
Here is a good site on the 12 sided cube Plato talked about, even mentioned in Paradisio and what it looks like:
http://www.angelfire.com/falcon/cod...pheu/dodec.html
EXCERPTS:
“The key to what we are told of the dodecahedron is also given by Plato. In the Phaedo, which must have been written before the doctrine of the regular solids was fully established; we read that the "true earth," if looked at from above, is "many-colored like the balls that are made of twelve pieces of leather." In the Timaeus the same thing is referred to in these words: "Further, as there is still one construction left, the fifth, God made use of it for the universe when he painted it." The point is that the dodecahedron approaches more nearly to the sphere than any other of the regular solids.”
This is the true object to obtain to enter the demon world.
To continue on to the mission:
Go back into the chamber once you fight the “Nobodys”, and run across the bridge back into the room where the original puddle was formed. Now the puddle is responding as well. Small purple pinpoints of light come out of the black yet reflected puddle.
“The surge of evil is reacting to the power of the Elixir, its starting to activate.”
This takes you to the mid-doorway of the Underworld. You have yet to place the stone in the “jewel of the eye”, and then the bottom floor opens up, “The evil darkness is whirling with its mouth open.”
Dante muses to himself, “This must be the gate of the Underworld, exciting….”
Then the jewel of the eye says, “I need the key, the philosopher’s stone.”
After placing the stone, you are now in .Mission 20: Showdown with Nightmare.
Head to the place of Sacrifice. .
This is the beginning of Trish’s backstabbing. She pretends to lie on the ground screaming to Dante to help him. Then the final and third fight with Nightmare ensues.
Just when you beat Nightmare, Trish backstabs Dante again and nearly kills him, but in the end, you win of course. Then the scene goes to where Trish was almost felled down by the pillar and Dante saves her, thus the line, “Because you look like my mother.”
I’m going to stop here, because the next mission is the fight with Mundus and then lastly the most important, “Mothers Guide.”
I hope that was good extra information for you and if you had played it, this is a good guide for the extras that usually doesn’t get mentioned in walkthroughs.
The Seeds of Love song is Eva’s song. There at the end, you see Eva’s photograph with the amulet.
I just had to add that, because a lot of people in this fandom seem to forget that.