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Scribe's Sims Cheats and Hints

By: Scribe
folder -Misc Video Games/RPGs › Walkthroughs/Hints/Spoilers
Rating: Adult +
Chapters: 3
Views: 5,268
Reviews: 10
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Disclaimer: I do not own the game that this fanfiction is written for, nor any of the characters from it. I do not make any money from the writing of this story.
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Building a Better Sim Updated=choosing sign

Disclaimer applies to all chapters

Title Scribe's Sims Cheats and Hints
Author: Scribe
Fandom: The Sims
Summary: Not a story--just some suggestions on how to play the game
Rating: Fan rated general
Pairings: None
Characters: Sims
Betas: None
Notes: .
Disclaimer: I did not create, and do not own the rights to, the recognizable media characters that appear in this story.
I have no legal or bindingagreement with the creators, or owners.
I do not seek, and would not accept,profit from this fiction.
I have nothing but affection and respect for the creators, and the actors and actresses who portrayed these characters.
This story is in no way meant to reflect on the actual lives or life styles of the actors and actresses who portrayed the characters
All original characters are copyrighted by the author. Do NOT use without specific permission
Warnings:

Building a Better Sim

Two things are the major determinants in how your Sim gets on in the world--his skill points, and his personality.

There are five personality traits: Neat, Outgoing, Active, Playful, and Nice. When you create a Sim, you are provided with twenty-five points to distribute among these traits. If you, say, used ten points in Neat, ten points in Active, and five points in Outgoing, you'd end up with an obsessively neat, very vigorous Sim who had some social skills, but no sense of humor. If you put ten in Nice, ten in Playful, spaced the last five in Outgoing and Active (0 in Neat), you'd have a very pleasant, fairly gregarious, rather lazy complete slob.

Depending on how you alot points, your Sim is assigned a Zodiac sign (the only one I'm sure of is that if you put five points in each trait--even steven--you end up with a Cancer). Incidentally, if you want to give your Sim a specific Astrology sign, but don't know how to distribute the points, there's a simple solution. Add one personality point to any trait you like. An Astrological designation will appear at the bottom of the table, and will change depending on how many points you put where. But to get the allottment for whatever sign you want, simply click on the Astrology sign name at the bottom of the table. It will cycle through each sign of the zodiac, placing the rest of the points appropriately. All you have to do is leave it on the one you want.

There are guides on the 'net that will tell you which Zodiac signs get along well together, and which are antagonistic. I won't go into that--it confuses me, and I've TRIED. No, I'm going to tell you how you can end up with the 'perfect' Sim--full points in all five traits.

"Wait," you say. "I'm only given twenty-five points. I'd need twice that to get ten points for each trait. How can I do it?"

Simple.

You cheat.

Don't blush, that's why you're reading it. I figure that the game makers must've intended for it to be used, or they wouldn't have programmed it in. This is how you do it, but be warned--it sometimes takes patience. Create your Sim as you want him (I'd advice you to refer to the first tip of this thread for bonus skill points). But do not, repeat--DO NOT, use any of the personality points--leave all those suckers empty. You will be warned that you have unused points. Ignore this and complete the process.

Now it's time to move into the neighborhood. Buy your Sim the lot of his choice. Now, if you want to leap right in, you can go ahead and build and furnish a shelter. I have to warn you, though--it'll have to be pretty basic, because you won't have much to work with. Once you get the bathroom and kitchen taken care of, most of the cash will be eaten up. In the next cheat I'll tell you ways to grab cash quick, but right now we're working on your Sim's personality.

Go into purchasing mode, and look in Miscellaneous (bottom right hand). Then look in Knowledge (the bookcase). Buy the Concoctation Station--it looks like a lab station. You can make a number of different colored potions, and while you're doing this, you'll gradually earn Logic points (another bonus. You can wrack up a of of points trying to get the desired results). You only want a few of the potions, but we'll cover them all. First the ones you DON'T want, or won't need.

Bright Green-ns yns your Sim into a Frankenstein monster for about two hours. You'll have no control over them till they change back, and they'll break things. They you'll either have to replace or repair them.

Pale Green--it lowers all your mood levels, so that you feel AWFUL. Your Sim will be starving, uncomfortable, exhausted, lonely, bored, stinky-dirty, and REALLY need to use the potty. You'll either have to spend a lot of time and effort eating, resting, playing, etc. to get him up to a good/green level again--or cheat. More about that later. Just avoid the pale green potion for now.

Pink--an evil, anti-social clone of your Sim appears for a couple of hours. This person is really obnoxious, and can possibly ruin your relationships by insulting or fighting with your friends, family, and acquaintances. Avoid the pink.

Dull orange--not really bad, butit oit of a time waster. You'll be invisible for a couple of hours.

White--this one isn't significant unless your Sim keeps a pet guinne pig and catches a cold from it. They can get very sick. Only ill Sims can make the antidote, which is the white potion, and they'll probably not really feel like working if they're sick. Now, on to
the significant potions.

A bit of advise on these potions: if you complete them, you won't be able to make any more potions unless your Sim drinks them. Well, you probably won't want to go through all that. There's a way around that. Call up the cheat box. To do that you must press SHIFT+CNTRL+C all at once. This will open a grey box in the upper left of the screen. Now type in (withouth quotation marks) "move_objects on", and hit ENTER. Now you can remove ANYTHING! If you don't want to clean dishes, or shell out money for a maid to do it, just go over to BUY mode, pick up the dishes, drag them to the bottom of the screen, and click. All gone. I'll meniton this in a later cheat, but you can also use this to never pay a bill. Just have the Sim collect the mail, then send it bye-bye. I've also just disposed of the Policelady when she came to fine my Sim for potionmaking. *grin* Saves a lot of money if you're quick. When you see that your Sim is making an undesireable potion, just click out the 'make potion' action. When the Sim turns off the machinery and moves away from it, do the 'move_objects on' cheat (if you haven't already), then delete the Concotation Station. You may lose a little money if it's been used a lot, or repaired, but it's worth it (to me at least) to not have to bother with the frustration of drinking a bad potion. Then you can purchase a new station and get on with the potion making.

The potion you want to improve your Sim's personality is the Yellow potion--this one will reverse your personality points. If your Sim was very neat, he'll be a slob. If he was very Nice, he'll be a grouch, and vice-versa. Since you gave your Sim NO personality, he will suddenly have the ULTIMATE personality. He'll be tne Neatest, Nicest, Best Humored, Most Active, Most Outgoing Sim possible. :)

You have to have patience for this. You never know what potion is going to show up, but Yellow is pretty rare. I've had to make potions constantly for several 'days', and I've madllowllow the first time I've tried. It's a crap shoot, but I think it's worth the effort.

While you're shooting for the Yellow potion, you're going to make a lot of...

Blue potions--these are good. They're mood enhancers. Drink them, and some of your Moods will be maxed. You'll have a sudden gain of Energy, Comfort, Bladder, Hunger, etc. But again this isn't consistant. You'll get something good, but it may not be what you need at the moment. Maybe you'll have a weeny bit of energy left, but doing fine on comfort, and you get maxed on comfort, and NOTHING on energy. It happens. Keep trying. A warning, though--these ARE mood enhancers. Make too many potions during the day and you're liable to get a visit from the Potion Policewoman, who will fine you $500. You can avoid that with another cheat. More on that later. :)

You can also make the...

Red potion--Oh, this isOOD OOD one! It's a love potion. A Sim will suddenly appear, their Friendship level at 100. If the Sim is of the opposite sex, both their current and their Lifelong friendship rating should be 100. I think that if they're the same sex, the lifelong one will be smaller. Maxis isn't homophobic, but they're not gonna be PROMOTING those gay marriages, nossir.

This will present you with a great opportunity to gain lots of friends with little effort, but... You guessed it--that's another cheat. For now, be satisfied with being able to make the best Sim possble.
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